4 ms·
I've been playing since Ice Age, and my first competitive deck was Enchantress combo, so I totally feel you regarding mourning the relative power decrease of co
by MaxfordAndSons 10y ago
I've been playing since Ice Age, and my first competitive deck was Enchantress combo, so I totally feel you regarding mourning the relative power decrease of combo (and hard control) as archetypes. But you do spell out the exact reasoning for this, and I'm inclined to agree with Wizard's decision making here. I play mostly Modern and Legacy nowadays, in part because I prefer the older, more complex interaction heavy style of Magic, but even as an old hand I can appreciate how frustrating it is to lose to a hard control lock or a combo with which you have no way to interact. By allowing players to choose that play style, the game designers are basically saying, it's okay if there are (possibly a lot of) games of Magic in which one party has zero fun. Which is fine for some players, and you can still get that experience by playing older formats, but you have to agree that this is an unsaleable philosophy for a modern, mass-market game produced by a public company.
- touchofevil 10y agoAgreed. I think Wizards made the right call for Standard in terms of attracting and retaining new players. It's good to hear from another person who got in around Ice Age (same here) and enjoyed the complexities of that era of Magic deck building. I think Magic appealed to the "mad inventor" side of my personality, which is why I miss the more diverse possibilities (hard control & combo) that used to exist in Standard. And I remember the Enchantress combo deck! Good stuff!
- pcmaffey 10y agoAt the same time, completely locking down your opponent is the most fun way to win.