4 ms·
MaRo started a "New World Order" (http://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-02 http://magic.wizards.com/en/articles/arch
by open_bear 10y ago
MaRo started a "New World Order" (http://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-02 http://magic.wizards.com/en/articles/archive/making-magic/ne...) design approach in 2011, where they try to manage some of the complexity by making commons and uncommons have less and/or easier abilities. It sound reasonable, as casual players have a lot more commons and uncommons than rares and mythical rares, and it makes learning/enjoyment curve much less steep. Some experienced players associate NWO with "dumbing down the game".
- eli_gottlieb 10y agoI mean, that sounds infuriating to me, because it means to get complex effects you have to go and buy rares and shinies on the secondary market. I guess that was always the downside to playing a CCG rather than a straightforward tabletop RPG, though.