3 ms·
It was pawned off on the community extremely well, most people were actually "glad" about it being introduced, and its purpose was hidden at the start. Origina
by hyperhopper 10y ago
It was pawned off on the community extremely well, most people were actually "glad" about it being introduced, and its purpose was hidden at the start.
Originally, they were meant for cards that were too strange to come up often in limited play, so this slot was just to get the weird effects to show up less in drafts. However, over time, it turned into every single card that would be a great high priced single turns into a mythic rare. I stand by my statement that this rarity was the biggest scam in the history of MTG, and most players ate MaRo's blog post introducing them right up.
- MaxfordAndSons 10y ago> However, over time, it turned into every single card that would be a great high priced single turns into a mythic rare. That's just a blatant exaggeration. They do a pretty good job of ensuring that not all the mythics are chase/staple cards in most sets. And there are still plenty of weird/garbage cards in the mythic slot that you definitely don't want in limited. That said I agree that it was mostly a financial decision, but I can't really fault Wizards for making it. Other successful card games have had more than three rarity tiers for years - Magic just gets additional pushback because it's so old that a segment of the player population has unrealistic/unfair expectations of stability, as if their sentimental attachment to the way things are should outweigh Wizards/Hasbro's financial imperatives.
- sesqu 10y agoMythics didn't get sold as a way of rarefying complexity (you're thinking of the New Order revisions). Mythics were just a blatant ripoff of the Pokemon TCG (or a precursor), like foils were 9 years earlier. Here's what MaRo wrote in that article[1] you mentioned: > Magic is the only major trading card game currently printed with only three rarities. If we want to stay competitive in attracting new players we have to keep up with the industry standards. > We want the flavor of mythic rare to be something that feels very special and unique. Generally speaking we expect that to mean cards like Planeswalkers, most legends, and epic-feeling creatures and spells. [1] http://magic.wizards.com/en/articles/archive/making-magic/year-living-changerously-2008-06-02 http://magic.wizards.com/en/articles/archive/making-magic/ye...