8 ms·
"The brainiest it's ever been" makes it sound like it's ramping up the intellect. I guess they're saying that because of the end of the "dumbed-down" core sets,
by GarrisonPrime 10y ago
"The brainiest it's ever been" makes it sound like it's ramping up the intellect. I guess they're saying that because of the end of the "dumbed-down" core sets, but I doubt it's the case for the game as a whole.
I tried getting back into Magic after an 8-year hiatus, and so many of the rules had been changed and simplified that many of the subtleties I enjoyed from before were no longer options. Felt like I was paying hundreds of dollars to turn a dial on a deterministic mechanism...
I kept thinking "well, this is just because I've been out of the loop; with time, I'm sure I'll discover new nuances". But after chatting with power players and reading through forums for a few months, I never saw any evidence of that.
Still a great game. But a very different game from the one I fell in love with in 1997, and also a different game from when I last was really into it in 2007.
- rsync 10y agoCan you be more specific ? While teaching my children to play m:tg I had the same impression as you describe, but I wasn't exactly sure what aspects I was missing ...
- akud 10y agoFor me, damage not going on the stack was a big change. That's probably better for the game, but eliminates a lot of tricks. Also, the cards printed these days tend to not allow you to hose yourself. Take things like detention sphere, that say "exile a non land permanent you don't control." It used to be that those types of cards would exile any non land permanent, do a skilled opponent could, in certain situations, exile something you controlled by bouncing their only non land permanent in response.
- mrob 10y agoSee also the replacement of Shroud (can't be targeted) with Hexproof (can't be targeted by opponents). There's no longer an interesting trade-off where you're sacrificing flexibility by being unable to target your own creatures.
- UncleMeat 10y agoRemoving damage from the stack actually makes the game more complex. Previously, it was always correct to stack damage first. There was zero penalty. If you knew the rules then you got to make the optimal choice. Now you actually have to choose. Do I want this creature to deal damage or do I want to get the benefit of some effect due to sacrificing it or whatever. Sakura-Tribe Elder got worse but it got much more strategically interesting.
- Fargren 10y agoI stoped playing right around the time this change was implemented. What I felt back then was that while you are right in principle, in theory what happened was that the power level of a lot of interesting cards dropped so much they weren't playable anymore. So while my Mogg Fanatics got more complex, it didn't really matter because at that point I had to drop them from my deck, usually replacing them with something more dumb and mana efficient.
- open_bear 10y agoMaRo started a "New World Order" (http://magic.wizards.com/en/articles/archive/making-magic/new-world-order-2011-12-02 http://magic.wizards.com/en/articles/archive/making-magic/ne...) design approach in 2011, where they try to manage some of the complexity by making commons and uncommons have less and/or easier abilities. It sound reasonable, as casual players have a lot more commons and uncommons than rares and mythical rares, and it makes learning/enjoyment curve much less steep. Some experienced players associate NWO with "dumbing down the game".
- eli_gottlieb 10y agoI mean, that sounds infuriating to me, because it means to get complex effects you have to go and buy rares and shinies on the secondary market. I guess that was always the downside to playing a CCG rather than a straightforward tabletop RPG, though.
- Pinckney 10y agoGenerally speaking, the cheap decks people start the game with aren't very interesting to pilot. They don't have enough removal, which is one of the primary ways players interact with their opponent's board. They definitely don't have boardwipes, which means just playing the best creature in hand each turn is usually the right play. They typically don't have much card selection. And most complexity is concentrated at higher rarities, so these decks tend to have simple cards. That's not to say that all cheap decks are boring, or all tournament decks are interesting, but cards like, say, Duskwatch Recruiter, Dromoka's Command, or Despise, for example, just offer more choices than Craw Wurms or Grizzly Bears. Regarding what others have said: Damage not going on the stack was a good change IMO. Sacrificing Mogg Fanatic was always the right play; now it's less obvious. I agree with akud on detention sphere vs. O-ring. Hexproof over Shroud was a mistake; with that said, they seem to have figured that out, and we're getting cards like Pristine Skywise or Dragonlord Ojutai instead. I'm sad to see Protection be replaced by Indestructible. Morph/Manifest and DFCs show that they're not entirely shying away from complex mechanics.
- rsync 10y agoWhat about the spell stack ? I seem to remember a LIFO spell stack for all instants and abilities, but now it doesn't seem to work that way ... I can't really tell how instants vs. interrupts work anymore and if the spell stack actually works the way it did in the old (late 90s) way ? Or is it still the same ?
- ufo 10y agoThe Stack was introduced in the 6th edition rules change (1999) and still works the same way today. The 6th edition rules also unified the instant and interrupt types, because the separate interrupt type was only necessary in the old "batch-based" system.
- Pinckney 10y agoThe modern stack is so much more sane than the old batch based system. You can still do plenty of interesting things with it, like casting Blessed Alliance during the end of combat step to get rid of Giest of Saint Traft, or casting Infernal Tutor, then holding priority and cracking a Lion's Eye Diamond, or responding to an O-ring trigger with another O-ring for a permanent exile, or burning somebody out in responding to a lethal mana-barbs trigger.
- JPKab 10y agoI remember playing the game in the late 90s, and trying again in the early 2000's. The strategy and game-play dynamics were awesome. Not so awesome: the fact that the amount of money a player spends acquiring rarer cards and assembling a deck dictates their success. It's a pay-to-win game and I fucking hate games like that. Not unlike paintball, he who spends the most on gear wins.
- brianwawok 10y agoYou can buy the vest type2 deck for maybe $400 a year. If you want a level playing field, you can have it... Not free but neither are most addictions.
- Symbiote 10y ago$400 is about $350 more than I would have thought reasonable to spend on a card game when I was a teenager (15-16), and my parents would have thought $50 too much. I spent about £25 on cards, and was probably given another £25 or so by a wealthy friend. The game was fine when played against others who had a similar investment, but the group stopped playing because of eBay: our friends with real money could buy what they wanted, and the rest of us could never beat them. I think it was the first thing we did which showed who had money and who hadn't. We could take cheap plastic Warhammer figures, paint stars on them, and declare them to be powerful wizard-mages. Computer games were easily copied, it didn't matter who owned a board game. M:tG ruined the equality... I looked into the game again about a year ago, but there were so many new rules (new abilities, new card types) -- I decided I didn't want to spend that much time on one game.
- hajile 10y agoThe last time I played Standard seriously was RTR/Theros and all the top decks were 1K+. I looked to buy in a few months ago, but 4 Jace's alone were over $400 (a new person would also be looking at several hundred for fetch lands). The only reason current standard is "cheap" is because everyone knows that most of the cards won't hold their value post rotation. I think I'll be sticking with the eternal formats where cards don't lose 90% of their value in 2 years.
- klodolph 10y agoI disagree. I've played MtG three times in my life: back in 1997, in 2004, and in 2016. I'm currently in a sealed league at work, and we're finding that Kaladesh is pretty rich with organic complexity. In my experience, it requires a lot more mental effort than I remember using a decade ago, and the people I'm playing with have expressed similar sentiments. The set seems to be particularly sensitive to issues like timing, the order you play cards in, and the little choices you make. The cards don't have obvious drawbacks like Juzam Djinn or Jackal Pups, but they have lots of tradeoffs with the other cards in your deck. Choices like "what do I spend my energy on?" or "how should I fabricate?" or "do I hold on to the Cataclysmic Gearhulk to try and get more card advantage?" So many cards in the set force you to make little choices that add up to quite a bit of mental work. That said, I'm only playing a sealed league so I know nothing about the state of the game in other formats.
- Neeek 10y agoMy biggest problem from a couple years back was just one kid who's parents dropped like $600 on his deck and just played to be smug about his 30 damage turn 3 on friday nights. I've always loved trying to make competitive decks with as little money as possible though, maybe it's just me being silly.
- smallnamespace 10y agoFrom what I heard, it costs a lot of money to purchase a competitive Magic deck, but the cards tend to hold their value so you can just sell them once you're done playing it. Compare to, say, Hearthstone, where the digital cards have zero resale value, but the up front cost is substantially lower.
- Pinckney 10y agoKind of. Standard is the most popular format, and has the lowest power level of the major constructed formats. Cards are only legal in standard for about 1 year. Most cards that are played in standard aren't powerful enough for Modern, Legacy, or Vintage, so once they rotate out of standard, their value drops. Siege Rhino, for instance, lost 80% of its peak value by the time it rotated out in April. https://www.mtggoldfish.com/price/Khans+of+Tarkir/Siege+Rhino#paper https://www.mtggoldfish.com/price/Khans+of+Tarkir/Siege+Rhin... Modern is funny. It's non-rotating, but has a fairly aggressive ban list. No big deal if you play casually, but it's possible to drop $1-2k on a T1 deck, only to have a key card banned a year or two later, or for the meta to shift and your deck to be hated out of the format. Legacy, Vintage, and EDH are generally more stable.
- edem 10y agoThat's why a lot of players are playing on Vanilka WoW servers. After the game became mainstream they had to dumb it down to fit a wider audience.
- Nuzzerino 10y agoWoW as a whole may feel dumbed down, but the skill cap at the highest levels of play has certainly increased with the last expansion. Easy to learn, hard to master seems to be the paradigm with them.
- lukifer 10y agoIf you're looking for another way to scratch that itch, look into Netrunner. The game and the culture are both fun and creative, and it's possible to build competitive decks for about a hundred bucks (as an LCG, all cards come as full playsets, so you know exactly what you're getting). It's more fun in person, but there's also a free community-made site where you can play online, and most players are happy to teach: http://jinteki.net http://jinteki.net
- neutronicus 10y agoSeconding Netrunner. Fun fact, jinteki.net is written in Clojurescript.
- 2muchcoffeeman 10y agoAre decks created before play? As opposed to Dominion or Ascension where you build decks as you play.
- Pinckney 10y agoYes. I like Netrunner because I feel you're less constrained by your draws. You can run aggressively with an empty board, forcing the corp to spend money on their defenses. You can spend actions digging for cards you need. Draws still matter, of course, but it's less common for me to feel like I'm trying to top-deck answers in Netrunner.
- mattnewton 10y agoI've been playing magic competitively for a while now, and I have to say I agree that the recent sets after the so-called "new world order" are much more dumbed down. But you should play legacy or vintage (with proxies) just to see how crazy complex the game remains. Legacy remains extremely healthy and robust in my opinion, and has continued to tease my brain more than any other game.