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> a lot of the savings comes from omitting the variable names that are usually there in imperative code, and some clarity gets lost when you don't name things.
by pcwalton 10y ago
> a lot of the savings comes from omitting the variable names that are usually there in imperative code, and some clarity gets lost when you don't name things.
Are you talking about point-free style? Point-free style is rare in Rust, partially by convention, partially due to the fact that references and values are different and often you need to wrap in a closure to convert one to the other.