4 ms·
Best would be if they had a language model, but no memory of communicating together in the past, so each game the AI would have the additional hurdle of buildin
by robryan 10y ago
Best would be if they had a language model, but no memory of communicating together in the past, so each game the AI would have the additional hurdle of building up communication.
- catshirt 10y agodepends on the goal, right? considering they want to limit APM in the SCII model- we can assume that goal is something like "beat a human under human conditions". in that case yes, communication needs some limitation. but this seems uninspiring. "assuming" a no-limitations AI can beat a human in RTS, the question seems more like "how many inefficiencies must we introduce before the AI is 'fair' game". but, there is a different use case where you have an AI team try to beat another AI team under optimal conditions, which i think is more interesting, as it has the chance to completely change the metagame (like what Deep Blue and DeepMind can do for Chess/Go respectively).