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They used to make people sick. But we've adapted to watching screens, mostly. (First person shooters still make a lot of people ill, on regular TVs.) Plus, a gr
by ryandamm 10y ago
They used to make people sick. But we've adapted to watching screens, mostly. (First person shooters still make a lot of people ill, on regular TVs.) Plus, a grammar evolved (180 degree line of action, visual weights, etc) that allow experienced filmmakers to push the bounds of what's comfortable to watch.
Regular VR devs report (and I can corroborate) that you eventually lose your ability to get sick in VR. This extends to motion sickness in the real world; when I was experiencing a lot of nauseating VR, I no longer got nauseated by reading while driving, or on boats, etc. (Unfortunately your ability to get sick 'grows back' if you stop watching VR; the brain is rather plastic.)