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I haven't played SC in a few years, but I think I can give a basic answer. There's would not be one optimal strategy, but many optimal strategies depending on
by tyrust 10y ago
I haven't played SC in a few years, but I think I can give a basic answer.
There's would not be one optimal strategy, but many optimal strategies depending on the matchup between units. By taking advantages in differences in movement speed, attack range, attack projectile speed, and attack cooldown, a weaker group of units can potentially beat a stronger group.
This is an older video that demonstrates some examples of winning with good micro: https://youtu.be/CdSKD3LRHV8?t=11 https://youtu.be/CdSKD3LRHV8?t=11. An AI knowledgeable of and capable of executing such tactics would be pretty strong.
- stouset 10y agoGiven that the game wasn't balanced for the possibility of infinite micro, I think it's highly probable that there's a globally optimal strategy.
- tyrust 10y agoCould you give an example of what that might look like?
- stouset 10y agoJust on the surface, these sorts of games are notoriously difficult to balance properly. Someone discovers a strategy that tips the balance, and units/abilities/whatever have to get nerfed. The odds that there's a stable balance at a level of play not actively tested (e.g., infinite APM) are extremely low. One example is a sibling post's video of 100 zerglings against 20 siege tanks. For humans, the zerglings are capable of destroying only a handful of tanks before being killed of. For an AI with infinite APM, they can move all but an individual targeted zergling out of the way of the tank's splash damage. This allows them to take out all of the siege tanks with only moderate losses. Many such matchups will be tossed on their heads, and it's likely that one of them is totally game-breaking.
- otempomores 10y agoThere is a lua widget in spring rts that allows for units with at least one farsighted unit to automatically stay out of los. Sneaky army will wriggle through all defense lines.
- Retric 10y agoVoid rays are countered by AOE anti air. With infinite APM there is no need for two rays to be hit by the same aoe. Further AOE tends to do less direct dammage, so VR with infante APM may hard counter a lot more unit types than intended. IMO, the risk is more from something like blink stalkers becoming insanely resource efficient.
- Paradigma11 10y agoPerfect Muta flocks. They regenerate, so the AI just has to keep them alive and do damage to win.
- jokermatt999 10y agoI'm pretty sure Muta flocks were a winning strategy of Starcraft 1's AI tournament, actually, so good call.