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A big part of Starcraft is that certain units counter other units. Tanks counter zerglings, because they do splash damage to a bunch of them at once. Here's wh
by trjordan 10y ago
A big part of Starcraft is that certain units counter other units. Tanks counter zerglings, because they do splash damage to a bunch of them at once.
Here's what you can do with infinite APM: https://www.youtube.com/watch?v=IKVFZ28ybQs https://www.youtube.com/watch?v=IKVFZ28ybQs
It's just broken. It's not even the same game.
- defen 10y agoHow does the AI "know" which Zergling is going to be fired upon? Are the tank shots not instant-hit? Or is this just a demonstration of what actual optimal control would look like.
- detaro 10y agoThe tanks aren't given overriding manual commands, so it likely could just predict how their automatic targeting works. If a player would give commands, it could get at least some information from the animation frames before the target is aquired and the shot fired. (The implementation in the video likely just cheats and gets the information from the engine, but at least the first case should be deterministic enough)
- theptip 10y agoI enjoyed this, thanks for sharing. Pretty cool.
- pavel_lishin 10y agoA nice illustration of the potential battlefield of tomorrow.
- otempomores 10y agoPrivat third in first row you ve been ai selected to draw splash damage for king and cuntry. Everybody else give him some privacy