3 ms·
APM limiting would be an interesting way to scale the game's difficulty level.
by chc 10y ago
APM limiting would be an interesting way to scale the game's difficulty level.
- rcthompson 10y agoMaybe at high levels of play it would, but limiting the APM to even very low levels (e.g. 60 APM, i.e. 1 action per second) would still allow the computer to macro very efficiently, so I don't think it would be a balanced difficulty adjustment. It would be simulating highly skilled player with limited mobility rather than a player that is overall less skilled.