2 ms·
> Making an AI for game isn't about making a good AI. It is about making an AI that loses in a convincing manner. This is especially try for games like Starcraf
by fweespeech 10y ago
> Making an AI for game isn't about making a good AI. It is about making an AI that loses in a convincing manner. This is especially try for games like Starcraft (RTS and strategy games in general. For FPS games it really isn't so important as you can just increase or decrease the accuracy and hp of the enemies)
It is actually about making a good AI. Civ 6 or SC2, in both cases they simply "cheat" by providing multipliers to the AI in order to solve its limitations. The basic function is largely the same. Providing the AI with cheat codes is not "good" AI.
A good AI design would remove the need for such arbitrary advantages that are out of context for human players and leads to weird issues.