2 ms·
I bet you could run an analysis of "move quality" for the human player, find out where the moves he is making would rank in a list of possible moves sorted by v
by totalZero 10y ago
I bet you could run an analysis of "move quality" for the human player, find out where the moves he is making would rank in a list of possible moves sorted by value of the AI's quality function, and select the same-percentile moves for the computer AI to make (from its available moves).