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You must admit that there is an underlying aggressive theme in games like StarCraft. The visuals show clear resemblance of people being killed by projectiles an
by spacehacker 10y ago
You must admit that there is an underlying aggressive theme in games like StarCraft. The visuals show clear resemblance of people being killed by projectiles and by other war technology. The AI will be rewarded for skillfully decimating the enemy, for protecting the units it has control over and for coming up with strategies like ambush, raids, patrolling etc. I am more convinced by the idea that an AI will be able generalize to the real world from playing StarCraft than from playing Monopoly. However, I think it will be quite a leap to the real world either way.
- ssalazar 10y ago> You must admit that there is an underlying aggressive theme in these games. The visuals show clear resemblance of people being killed by projectiles and by other war technology. An AI doesn't know or care about any of this. Literally its applying statistics to optimize a cost function or assign labels to input states. These numbers could represent number of kills or number of dollars; the computer doesn't care.
- chronic6l 10y agoThe computer doesn't even know what a kill is.
- Spellman 10y agoAnd that's what makes it ~spooooooky~. It's just absentmindedly optimizing a cold value function! No more humanity! More more external input! Just cold machine logic! We've doomed ourselves!!!! But seriously. No, there is nothing inherent about an AI maximizing wins in StarCraft than one maximizing profits on the stock exchange. Although I feel like there's a bunch of Sci-Fi where this obviously goes awry.