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Are you imagining a single AI playing all 5 heroes on a team, or 5 independent AIs each playing a single hero with limited communication between them, or a sing
by rcthompson 10y ago
Are you imagining a single AI playing all 5 heroes on a team, or 5 independent AIs each playing a single hero with limited communication between them, or a single AI controlling a single hero on a team with 4 humans? I would say the first scenario (1 AI controlling entire team) is roughly equivalent to the the RTS case. It's just fewer units with more abilities, and character progression instead of base building. The other two cases are probably a lot more complicated.
- Savageman 10y agoEither one could work. If the single AI that controls 5 heroes is easier to program, let's imagine that. I have the feeling that it's more complicated than a 1vs1 RTS game, but I don't know why...
- CydeWeys 10y agoControlling five units is a lot easier than playing an RTS. In an RTS you don't just control five units, you control potentially hundreds of units, and you have base-building and an economy to manage.
- manux 10y agoHonestly all these scenarios are interesting research avenues. Inter-agent communication, especially in a machine learning context, is an unsolved problem, exploring it in such a scenario would be nice. Agent-human communication is probably as hard, and also largely unsolved, although there is a push right now for dialog systems to achieve human level performance.
- SketchySeaBeast 10y agoI can't wait to see the first team of 5 separate AI learn to insult each other. It'll be a watershed moment in history when the first vote to kick another AI occurs.
- abledon 10y agoAI controls one champion, maybe a bit weaker than player controlled ones.... and it controls the minions. every x wave, they can go into jungle or do other things rather than push lane