4 ms·
The point of WebAssembly and WebGL is to remove a few layers of indirection and that inefficient GUI stack.
by tree_of_item 10y ago
The point of WebAssembly and WebGL is to remove a few layers of indirection and that inefficient GUI stack.
- coldtea 10y agoYet in real life use, WebGL apps suffer from spending too much time on the JS layer (for physics, instructions, etc), so they get a lot of overhead over pure OpenGL. WebAssembly might indeed solve this...