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SVG is easier out of the box, but you can also use a "scene graph" JavaScript library to create an object abstraction on top of Canvas. In my experience managin
by steadicat 16y ago
SVG is easier out of the box, but you can also use a "scene graph" JavaScript library to create an object abstraction on top of Canvas. In my experience managing the scene graph in JS turns out to be much faster than letting the browser handle it with SVG.