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Nendo was originally developed in C++ for the Nintendo 64 system. It wasn't released there, but as a Wintel application. > Mirai was so ahead of its time. Mir
by lispm 10y ago
Nendo was originally developed in C++ for the Nintendo 64 system. It wasn't released there, but as a Wintel application.
> Mirai was so ahead of its time.
Mirai is actually based on earlier code: N-World from Nichimen, which was a port of S-Graphics of Symbolics, which was written in the early 1980s.
http://lispm.de/symbolics-3/symbolics-3.html http://lispm.de/symbolics-3/symbolics-3.html
> SBCL kind of got better over the years though.
If you look at CL Windows applications, they are either written in a custom Common Lisp implementation or Allegro CL / LispWorks.
Free software / open source Lisp has never supported Windows very well. Most of the time the Lisp was running without much integration and very little support for the Microsoft eco-system. Companies tried to target the market of Windows users. Open source / free software Lisp developers were never particular interested in Windows for their own use