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I didn't know Nendo was C++. Somehow I thought since Mirai was Allegro that Nendo was also. TIL! Mirai was so ahead of its time, and I remember people were boas
by Keyframe 10y ago
I didn't know Nendo was C++. Somehow I thought since Mirai was Allegro that Nendo was also. TIL! Mirai was so ahead of its time, and I remember people were boasting Lisp had a lot to do with it (small team, big features and lots of them!). Of course, team was amazing - that was the primary reason.
SBCL kind of got better over the years though.
- lispm 10y agoNendo was originally developed in C++ for the Nintendo 64 system. It wasn't released there, but as a Wintel application. > Mirai was so ahead of its time. Mirai is actually based on earlier code: N-World from Nichimen, which was a port of S-Graphics of Symbolics, which was written in the early 1980s. http://lispm.de/symbolics-3/symbolics-3.html http://lispm.de/symbolics-3/symbolics-3.html > SBCL kind of got better over the years though. If you look at CL Windows applications, they are either written in a custom Common Lisp implementation or Allegro CL / LispWorks. Free software / open source Lisp has never supported Windows very well. Most of the time the Lisp was running without much integration and very little support for the Microsoft eco-system. Companies tried to target the market of Windows users. Open source / free software Lisp developers were never particular interested in Windows for their own use