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I think Ninantic's main issue with losing users is with not rolling out significant enough updates. There's no real sense of achievement in the game, and so whe
by danmeade 10y ago
I think Ninantic's main issue with losing users is with not rolling out significant enough updates. There's no real sense of achievement in the game, and so when levels get particularly hard to move on from users lose interest in the game.
- vning93 10y agoI couldn't agree more. There's no "end-game" and it's difficult to keep playing without an aim or target to continue achieving more.
- Ftuuky 10y agoThe main flaw is the inability to battle other players. The only battles are in the gyms and it becomes boring or too hard (the only gyms around me are protected by kids with way too much time in their hands and their pokemons are too strong for a filthy casual like me).
- sli 10y agoThe same problem exists in Ingress as well if you live in even a moderately populated area. Ninantic's core issue (in my mind) is that the longer their games run, the less approachable they become. They haven't figured out a solution for Ingress, so I'm skeptical that they'll figure out one for Pokemon Go. Granted, Ingress is a little more "hardcore" in the sense that it's not really focused at a more casual market like the Pokemon franchise generally is.
- pupppet 10y agoIt's funny, without PVP the kids must be wondering why any Pokémon other than Dragonite/Lapras/Vaporeon even exists.