4 ms·
>>Is steam so profitable this makes sense? We don't have the numbers obviously, but Steam must be so profitable that Valve is primarily a software distributor
by enraged_camel 10y ago
>>Is steam so profitable this makes sense?
We don't have the numbers obviously, but Steam must be so profitable that Valve is primarily a software distributor these days. Over the past six years, they've released only two titles (Portal 2 in 2011 and Dota 2 in 2013), and Half-Life 3, a game that is guaranteed to sell millions upon millions of copies, isn't even on the horizon.
- ejstronge 10y agoThat's a really great point - do you have any insight into whether Valve's headcount reflects a shift in priorities to software distribution vs game design?
- kbenson 10y agoWell, steam now makes hardware as well[1], and invested in VR research quite a bit IIRC, so it's not like they've decided to become a distribution company exclusively. 1: http://store.steampowered.com/hardware/ http://store.steampowered.com/hardware/
- DumpOfGenius 10y agoI don't think they really care about earning money from their original games. They give out team fortress 2 for free, and has been actively maintaining it all these 9 years. They sell all value game as a bundle for like $20 last year. On the other hand. Others like battle.net, origin, uplay are just other game companys trying not to give away 30% cut of their new hot game by selling at valve's platform. They will probably lose more from the 30% cut, than the potential customer they would lose selling only on their platform. I totally understand them, I just couldn't be bother to buy them (except blizzard) Nevertheless, it's just PC games, not a big market. Nowhere compare to apple's iphone games or facebook's web games.
- grogenaut 10y agoThis is just called Free to Play. Look up how much money TF2 made on hats.
- icebraining 10y agoYeap. I know many kids who rather spend their allowances and gifts on TF2 items than on new games. Hats, weapons, taunts, all in different combinations for maximum profit.
- kbenson 10y ago> Nevertheless, it's just PC games, not a big market. Nowhere compare to apple's iphone games or facebook's web games. Yeah, only estimated to be about 27 billion in 2015[1]. Chump change. (I'll include this aside as a definitive indicator of sarcasm, for those incapable of detecting it accurately on their own). 1: https://newzoo.com/insights/articles/global-games-market-will-grow-9-4-to-91-5bn-in-2015/ https://newzoo.com/insights/articles/global-games-market-wil...