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The RPG idea is something that has been tried for ages - the earliest example I can remember is the "Chocobo World" minigame on specific interactive memory cart
by no_wave 10y ago
The RPG idea is something that has been tried for ages - the earliest example I can remember is the "Chocobo World" minigame on specific interactive memory cartridges for Final Fantasy VIII for the Playstation I. More recent examples include the Game Boy integration with the Wii and the default controller screen for the Wii U console.
None of these attempts ended up being very successful with the exception of the wildly successful Nintendo DS, which is different in a lot of ways (in that the real estate size between the touch screen and the real screen is equal).
The objection that a lot of people here have to the touch bar is that it's a sort-of-nice-to-have, never-essential feature used on very few machines, and these are the sorts of features that developers instinctively smell danger around.
- eridius 10y agoWhat you describe is not the "RPG idea" I was describing. It's literally the opposite. I was talking about using the Touch Bar the way the HIG recommends, putting buttons on it that do the same thing that you'd otherwise do with buttons on the HUD or keyboard shortcuts. I was absolutely not suggesting that you should have controls on the Touch Bar that are only accessible from the Touch Bar.