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What I'm wondering is when will Apple finally update the OpenGL drivers, so we can take full advantage of the GPUs ? Of course it's possible to do many things
by inDigiNeous 10y ago
What I'm wondering is when will Apple finally update the OpenGL drivers, so we can take full advantage of the GPUs ?
Of course it's possible to do many things with workarounds, but for example compute shaders are introduced in OpenGL 4.3 IIRC, and Apple currently supports only OpenGL 4.1 with some 4.2 extensions, released in 2010 already :P
Any idea if Apple has any plans to update their OpenGL drivers to modern versions ? Or are they just gonna focus on the more iOS/mobile optimized Metal ?
Sucks anyway to do cross platform graphics development on a Mac laptop soon if they don't do something about this.
- jsheard 10y agoAll signs point to "never" with regard to newer OpenGL versions, and there's no signs of them adopting Vulkan either. For modern graphics you're stuck with Metal or MoltenVK: https://moltengl.com/moltenvk/ https://moltengl.com/moltenvk/