7 ms·
>models now are 16gb of ram only Do you have a use for more than 16gb? Serious question.
by ktRolster 10y ago
>models now are 16gb of ram only
Do you have a use for more than 16gb? Serious question.
- chrisfosterelli 10y agoI'm often noticing a ton of swapping going on, causing serious system-wide lag, when I have a few dozen Chrome tabs and two VM's running in addition to a few other standard programs which use a lot of memory (Slack). It's not hard to rub up against 16GB in a standard developer workflow.
- jen20 10y agoGlad to know it's not just me that sees performance and memory issues with Slack...
- jonlorusso 10y ago> a few dozen Chrome tabs There's your problem.
- newscracker 10y agoI agree. Chrome is a big bloat on Windows and OS X/macOS. I find Safari to be quite lean (memory and energy consumption) on OS X/macOS. I miss that Firefox is not keeping up since it's the most flexible browser for my use.
- mickronome 10y agoNo not really, while Chrome certainly isn't perfect it's usually using less than 10% of my memory. I don't think the objections would go away if it supported 17GB, or even 18GB.
- deleted 10y ago[deleted]
- sudobear 10y agoRunning multiple VMs
- snoman 10y agoShit... Just one will start to put strain on the system. If I'm developing an iOS/Android frontend in osx with Xamarin Studio and an asp.net backend with Visual Studio, then 16gb just won't do.
- rimantas 10y agoNot sure about Xamarin studio, but for Xcode, AppCode, PHPStorm anr Virtualbox 16GB still does do.
- santaclaus 10y agoMulti-threaded builds of C++ codebases that make gratuitous use of template meta programming.
- mrich 10y agoYou should offload the build to a compile cluster. Especially if there are multiple developers doing this it will be worth setting it up.
- RotsiserMho 10y agoHow does one do this for XCode builds? Especially with the sad state of the Mac Mini.
- flukus 10y agoThere are legitimate reasons to need that much RAM. What I don't see people doing though, is asking if they are using the correct tool (laptop) for the job (video editing, data processing, compiling, etc).
- eropple 10y agoIf your workflow is Mac-oriented, buying a trashcan Mac Pro right now is really expensive for pretty outdated hardware. MBPs are pretty much the only game in town.
- flukus 10y agoThere is also desktops and servers, both of which may be much better for rendering, running VMs, etc.
- eropple 10y agoThere is no serious Mac desktop except for the stunningly overpriced Mac Pro. There is no serious Mac server, period.
- flukus 10y agoIf your in the apple ecosystem then you aren't worried about over priced products.
- eropple 10y agoThis is...objectively wrong? The "Apple Tax" hasn't, up until the current generation and maybe (depending on your metrics) the prior one, been a serious thing for a decade. They've consistently released price-competitive systems that come with what's probably the best multi-purpose desktop OS on the planet. Don't do the middlebrow thing. It never works.
- initram 10y agoIf you're doing video editing with FCPX and/or Motion, those dual GPUs in the MacPro help a lot!
- mitchty 10y agoYes, here is my system right now. http://imgur.com/a/Zj2wK http://imgur.com/a/Zj2wK
- toyg 10y agoWorkload expands to use all available resources. 640kb etc etc etc...