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Maybe my expectations are too high, but that's just a collection of random comments loosely related to graphics. It's a terrible introduction, and it doesn't g
by jlarocco 10y ago
Maybe my expectations are too high, but that's just a collection of random comments loosely related to graphics. It's a terrible introduction, and it doesn't give any concrete information on how to get started.
My advice for people interested in graphics would be to jump in and get started with a tutorial on the web and then get a book or two to learn more. My recommendations would be:
Introduction To Ray Tracing - It focuses on ray tracing, but many of the topics (vectors, matrices, shading, view transforms, etc.) are applicable regardless of the actual rendering method, and it does a good job explaining all of it.
https://www.amazon.com/Introduction-Tracing-Kaufmann-Computer-Graphics-ebook/dp/B003VWBY18/ref=mt_kindle?_encoding=UTF8&me= https://www.amazon.com/Introduction-Tracing-Kaufmann-Compute...
Real Time Rendering - This also covers all the math, but focuses on rendering at a higher level and covers more ground.
https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240/ref=sr_1_1?ie=UTF8&qid=1477765570&sr=8-1&keywords=real+time+rendering https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akeni...
Finally, Computer Graphics: Principles and Practice - This is a great general reference for more specific topics. It's like Real Time Rendering expanded to cover more topics and going into more depth. Not a beginner reference, but great to have when you need more information on something.
https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd/dp/0321399528/ref=dp_ob_title_bk https://www.amazon.com/Computer-Graphics-Principles-Practice...