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I disagree with the introduction of the article. Low-level graphics programming is incredibly math intensive, and a solid understanding of trigonometry, linear
by nightcracker 10y ago
I disagree with the introduction of the article. Low-level graphics programming is incredibly math intensive, and a solid understanding of trigonometry, linear algebra and discrete math is __required__ to be succesful in it. When I say discrete math, I mean fundamental understanding of how data is represented, and how you can interpret data as you please. E.g. using textures to store depth maps or even sound data, IEEE754 floats, etc.
There are many areas of design and 3d graphics that do not involve math, but to claim that low-level graphics programming doesn't involve a lot of math is disingenuous and harmful.
- noobermin 10y agoI think they meant most graphics programmers who don't go deeper than the API know much math, unfortunately. It fits her narrative, say "most graphics programmers don't need math" but then goes to demonstrate how much geometry is relevant to low-level graphics.