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I've never been more careful to avoid any allocation as I have been in Unity. I had fewer memory concerns in C++ for crying out loud.
by forrestthewoods 10y ago
I've never been more careful to avoid any allocation as I have been in Unity. I had fewer memory concerns in C++ for crying out loud.
- ChrisClark 10y agoSeriously! Once they've fully upgraded .NET and the GC, we'll all sigh in relief.
- psyc 10y agoI would 10,000x rather have to match new with delete (big deal) than to maintain the revolting unidiomatic contortions I'm obligated to do to outwit the GC.
- JoeAltmaier 10y agoThis. Times 100,000
- forrestthewoods 10y agoAgreed x10000. For VR we must maintain strictly zero garbage generation. Which is really damn hard in a language built on the assumption of GC.
- CyberDildonics 10y agoIn modern C++ you don't even have to do that.