4 ms·
Hololens runs at 60Hz and the leading VR glasses run at 90Hz. We're quite near it. Having used these products myself, it definitely can be enough for suspensi
by doublerebel 10y ago
Hololens runs at 60Hz and the leading VR glasses run at 90Hz. We're quite near it. Having used these products myself, it definitely can be enough for suspension of disbelief.
The reason touch screens have lag is because the render thread isn't as prioritized. An iOS device that isn't loaded with software has a basically instant response.
I would love it though if we prioritized the UI thread across all devices, it feels a bit nutty to have this much processing power these days, and still have a UI lock up.
- hyperpallium 10y agoUnfortunately, refresh rate is different from latency, it's the pipeline that matters. I've tried iOS devices on display, with no extra software loaded (is that what you mean?). If you waggle your finger back ane forth, it's easy to see the lag.