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Yes, the changes were more or less cosmetic. Funny thing is that latest, more pronounced changes came from Endless Legend (multi tile cities are the most visibl
by emp_zealoth 10y ago
Yes, the changes were more or less cosmetic. Funny thing is that latest, more pronounced changes came from Endless Legend (multi tile cities are the most visible to me)
I wish they would get off their asses in the AI department. It is pretty lacking and playing with humans is obviously a massive drag (difference of skill levels, sheer amount of time for a single game)
I play on prince and usually steamroll everything. When I try king the AI cheats so hard at the start it's just a massive turnoff for me...
- ryandrake 10y ago> I play on prince and usually steamroll everything. When I try king the AI cheats so hard at the start it's just a massive turnoff for me... A lot of games do that cop-out for level difficulty, though. Higher difficulty doesn't make the AI smarter or more cunning, it just lets them break the rules progressively more or gives them a score multiplier. More like a handicap system then "levels of difficulty". It's probably easier to program.
- schoen 10y agoThat's a pretty useful analogy; it made me think of a chess game where the author isn't sure of how to write a strong AI, so the higher difficulty still has you play against a relatively weak AI but you have to give up some of your pawns or pieces.
- vacri 10y agoI have the exact same experience with prince/king on Civ V.