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I think you (and a few others here) are making the mistake of equating digital art with a need for high-end graphics cards. 99% of what most digital artists con
by dperfect 10y ago
I think you (and a few others here) are making the mistake of equating digital art with a need for high-end graphics cards. 99% of what most digital artists consider to be "digital art" does not require state-of-the-art GPUs. Graphic design work, retouching, painting, etc. barely even scratch the surface of what the last generation of graphics cards could handle.
Let's call high-end graphics cards for what they really are: gaming console graphics hardware stuffed into PCs. Apart from a relatively small number of professionals who work with 3D rendering, high-end graphics cards are an even greater waste of money (unless of course you're buying the machine for gaming, which doesn't really fit the "digital artist" target of these machines).
Microsoft and Apple may still be pricing these products too high ("robbing you" as you say), but that's a separate discussion.
- Ar-Curunir 10y agoThis person is a (self-identified) digital artist; if their claims are true, I'm sure they know what digital art does and doesn't require.
- ixtli 10y agoThe stats for the Cintiq Companion 2 are in the same ballpark and, from personal use, the thing has a hard time providing smooth UI when editing very large photoshop, illustrator, or unity projects. I think you're right that artists largely don't need what high end gaming PCs might require to play the newest steam titles at full graphics settings, but for what Microsoft is asking here, they do at least need enough GPU/CPU strength to have a very responsive UI when editing very large and complex graphical projects at 2560 x 1600 and beyond. My worry about the Surface is simply that the minority report-style advertisement isn't really possible with a real-world PSD or 3dsmax scene.
- bilbo0s 10y ago"...I can't help but notice that you (and others here) are making the mistake of equating digital art with a need for high-end graphics cards. 99% of what most digital artists consider to be "digital art" does not require state-of-the-art GPUs. Graphic design work, retouching, painting, etc. barely even scratch the surface of what the last generation of graphics cards could handle..." I can't help but notice that you are equating that 99% of "digital art" that can be handled by mobile graphics cards, to the 1% of "digital art" that anyone's going to actually PAY someone to produce. As I said, this is a business. If I could make the living I currently make retouching photos, then I'd gladly pay $3000 for an underpowered machine... but I can't. because no one is going to pay us that kind of money to retouch photos are they? Look, these machines, to a business, are INVESTMENTS. You invest for the FUTURE, not to take advantage of the past. A 1070 or 1080 is not too much to ask considering Pascal's MANIFEST superiority in efficiency. Additionally, I was being kind, I think MS should OFFER 64GB in the Surface Studio, but a 128GB option would really be necessary to future proof this thing. I'll tell you what MS and Apple are going for here... it's a money grab. And they are setting themselves up to come back to guys like me every 18 to 24 months for another mandatory money grab instead of just giving us a 60 month machine from the outset. Offer me a 60 month Surface Studio at the $3000 price point and I'd update every workstation here. But that's not what they're offering is it?
- eropple 10y agoThis is 100% where I'm at. I'd buy a Surface Monitor right now, because I could be assured to use it on a...well, I almost said "a real computer", and I feel a little bad for that, but I also sorta don't. I need forward compatibility with my hardware, and my workstation already blows the doors off the little box they've saddled that great monitor with.
- mangeletti 10y agoWhat kind of art are you talking about? I've done much graphic design (yes, paid) and used Photoshop and Illustrator for nearly a decade (though I now use Affinity, as of last year), and I have never been in a situation where I was running out of resources. Up until this year, I have never owned a machine with more than 8GB of RAM, and never a video card with more than 1GB of RAM until now either. Are you perhaps talking about video editing or CGI rendering?
- jrockway 10y agoTo be fair, I think most people's interaction with "graphics arts" is Lightroom, which is a pretty darn slow piece of software. Not the complicated stuff, where they reused code from Photoshop, but the simple stuff like opening the file import dialog. I think people are imagining that a better computer will improve its performance, but it won't. There's a sleep statement in there or something. (Their blog post says something like "a cloud industry-leading innovation in picking-your-camera-out-of-a-list user experience story flow." Really? Just suck the files off my memory card in the background as soon as you detect one.)
- bilbo0s 10y ago"...Are you perhaps talking about video editing or CGI rendering?.." Yes. Video editing and CGI. The workflow normally requires the use of MASSIVE memory mapped files. Additionally, a given artist may do several "lo res" renders before shipping off to the farm. ("Lo res" being a relative word. Because in most cases we're talking about 2560x1440 or 1080p minimum.) I really don't see how your tech guys are able to get that to work for you on cards that have 1GB memory. But if they can, then you'd better NEVER let those guys go because they are worth their weight in gold. (Unless you don't do any CGI or video editing???)
- jeeva 10y ago> Let's call high-end graphics cards for what they really are: gaming console graphics hardware stuffed into PCs. Look, I'm sorry - I'm with you for most of it, but you have this stick held by completely the wrong end. Gaming consoles are closer to APUs than discrete high-end GPUs.
- Shorel 10y ago> gaming console graphics hardware High end graphics cards are usually much better than a gaming console, in that they offer much better frame-rates, and a lot more resolution, and at the same time even a single card can be more expensive than a complete gaming console. So, yes, they are for gaming 99.9% of the time. But please don't compare them with consoles.