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Material Design, contrary to the one you see in iOS or in Windows phone, isn't totally flat. The difference is that objects, such as popups and buttons, have sh
by bad_user 10y ago
Material Design, contrary to the one you see in iOS or in Windows phone, isn't totally flat. The difference is that objects, such as popups and buttons, have shadows.
Also my main gripe with other flat designs is that it is now hard to see what things can be clicked, because now all of a sudden things are flat without a 3D hint, never-mind the tactile feel you'd get with real objects. But MD compensates not only with shadows, but also with its usage of animations, which are used to get hints about the objects you can interact with. Hence I disagree with you, as MD's direct opposite is not skeuomorphism ;-)
> it also drives me nuts that Google insists on forcing MD where it doesn't belong. They refuse to follow conventions on iOS
Have you seen Apple's apps on Android? I wouldn't blame you if you didn't, because Apple's only Android app is Apple Music and it's a piece of shit. At the very least Google's Play Music is usable on iOS.
- mi100hael 10y agoTo be fair, Apple Music is a piece of shit on iOS, too.
- wuhrghuiwhui 10y ago"my main gripe with other flat designs is that it is now hard to see what things can be clicked" everything on the screen can be interacted with these days, so adding hints is pointless
- mikeleeorg 10y agoI would argue that many apps/sites don't have UIs where everything can be interacted with these days, and therefore hints are very important.