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It looks for me that despite what author wrote, he WAS indeed in exploratory phase: `So now we have a sequencer device, how do we get events from it? Can we do
by hex13 10y ago
It looks for me that despite what author wrote, he WAS indeed in exploratory phase:
`So now we have a sequencer device, how do we get events from it? Can we do it in the main loop? Turns out it probably doesn't integrate too well with Qt, (...)`
`My initial thought was making a grid of spinners,(...) but then I realized that there isn't an easy way to make headlines in Qt's grid. (...) So after some searching, I found out that it would be better to have a tree view(...)`
And many similar things. Exploration and technical spikes - nothing wrong with that but author wrote:
` It's pretty common to do so if you're in an exploratory phase, but in this case, I had a pretty good idea of what I wanted to do right from the start, and that plan seemed to work. `
and then he contradicted himself writing about various difficulties and explorations... (I don't see anything wrong with that, absolutely. I think that exploratory phase is essential to good design).
- icebraining 10y agoI think the author means exploratory as in writing throw-away prototypes to test an idea. There's obviously always exploratory work during development, unless you're reading everything from an extremely detailed spec.