4 ms·
I invite you to spend nontrivial time on a Mac doing significant development tasks and then tell me it is the same experience as Windows.
by hellofunk 10y ago
I invite you to spend nontrivial time on a Mac doing significant development tasks and then tell me it is the same experience as Windows.
- pcwalton 10y agoI spend 90% of my work hours developing on a Mac. I have reverse engineered dozens of Cocoa libraries to get my apps working, because of insufficient documentation. I have dug into the XNU source code to find out why things are happening. Say what you will about Windows, but I don't have to spend hours debugging random out of memory reads causing kernel panics in the OpenGL drivers on that OS. (For example, calling texture2DMS in a vertex shader on anything other than the first row of a texture reads from random memory; still not fixed as far as I am aware.)