3 ms·
They should map both Control and Escape to Caps Lock. Control when combined with other key or held for longer than 250 ms, and Escape when pressed and released
by jooize 10y ago
They should map both Control and Escape to Caps Lock. Control when combined with other key or held for longer than 250 ms, and Escape when pressed and released within 250 ms.
- ghshephard 10y agoThat's awesome, I had no idea you could do that. MacOS Sierra? Doesn't appear to be present in El Capitan Modifier keys - or is it a third party utility?
- adamwathan 10y agoCan do it using Karabiner (https://pqrs.org/osx/karabiner/ https://pqrs.org/osx/karabiner/). Sadly doesn't support Sierra properly yet.
- jtokoph 10y agoCheck out ControllerMate. It lets you remap anything with complex logic.
- floatboth 10y agoThe original blog post that introduced me to this setup describes macOS setup: http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#control-escape http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#cont... On X11, https://github.com/alols/xcape https://github.com/alols/xcape just run `xcape -t 350 -e 'Control_L=Escape'` On Windows, AutoHotkey: https://github.com/myfreeweb/dotfiles/blob/32c9cfd8d5e0a3a2c42c929f10cee9edea0e42fb/windows/keyboardstuff.ahk https://github.com/myfreeweb/dotfiles/blob/32c9cfd8d5e0a3a2c...
- rasz_pl 10y agoplenty of games use ESC in input options as an exit out of selection. "Press key to bind or ESC to cancel", with your solution I would end up with unwanted CTRL binds