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At the last Oculus Connect, Michael Abrash covers some of the high level issues they've seen with fast and "virtually perfect" eye tracking that is required for
by jwcooper 10y ago
At the last Oculus Connect, Michael Abrash covers some of the high level issues they've seen with fast and "virtually perfect" eye tracking that is required for VR [1]. He predicts it should be doable within the next 5 years (including new rendering techniques required for foveated rendering).
His entire keynote is great, particularly if you're interested in the near-future possibilities of VR.
[1] https://youtu.be/AtyE5qOB4gw?t=13m52s https://youtu.be/AtyE5qOB4gw?t=13m52s