3 ms·
To me the big thing is that even if it had been pulled off beautifully, the HTML5 transition doesn't say anything about the existing corpus of .SWF content. Con
by 0xcde4c3db 10y ago
To me the big thing is that even if it had been pulled off beautifully, the HTML5 transition doesn't say anything about the existing corpus of .SWF content. Contrary to seemingly popular belief, it wasn't all streaming video, spinning logos, and mystery meat widgets; people actually made stuff in Flash that was meant to stand on its own, not just be a component of a website. Open source .SWF players exist, but are tremendously under-resourced and have been struggling with compatibility and performance problems for years. Basically, .SWF is the .DOC of interactive animation.
- cableshaft 10y agoI've got several Flash games I made a long time ago that I'd love to update, but it seems that HTML5 just isn't up to snuff for the art and animation heavy games I had (not to mention it would take forever to export all of that art and animation). It sucks, because as I get older I have less time and energy and more and more competing projects that compete with that limited time.
- sp332 10y agoI heard Adobe's authoring tool now has HTML5 export. I hoped that would make the transition easier.