3 ms·
I cannot understand the phenomenon of this game. For me it was just an another over-the-shoulder shooter with plenty of boring sections (especially near the end
by ManlyBread 10y ago
I cannot understand the phenomenon of this game. For me it was just an another over-the-shoulder shooter with plenty of boring sections (especially near the end) and a story that didn't make much sense.
- agentgt 10y agoTo each and their own. I will say comparatively for video games Dead Space story is actually fairly good albeit much more complicated than other games (ie all other shooters). They even made a animated movie for Dead Space which is sort of cool if you like Japanese animation. You can read up on the plot via wikipedia. Other than the very beginning Doom is devoid of plot (and even then I didn't even know it took place on a moon of mars). Dead Space reminds of the movie "Event Horizon" which I guess is now a very dated movie (damn I'm old). I also liked the mechanic of requiring dismembering of the aliens. I guess for the ADHD Crossfire of shoot em in the head it is tedious but I think it brilliantly slows the pace of the game which is sort of needed for horror games.
- qwertyuiop924 10y ago>Other than the very beginning Doom is devoid of plot (and even then I didn't even know it took place on a moon of mars). Doom didn't need a story. It wasn't that sort of game. Doom is a game cut from the the gemstone of cutting edge technology perfect mechanics, sharpened against the edge of brilliant level design, polished to a mirror shine, and embellished by perfect sound and graphical design to match. It was an idea whose time had come, and I say that without irony. It's not about killing demons on Mars, it's about that feeling as you pick up a shotgun for the first time, and stare in awe as you reduce an imp to gibblets for the first time. The philosophy of Doom is summed up best by John Carmack: "Story in a game is like story in a porn movie: It's expected to be there, but it's not that important." You can love story-based games, but to judge Doom by those criterion is comically missing the point, as Edge found out to their eternal shame: "If only we could talk to the monsters" indeed.
- agentgt 10y agoI didn't say I think Doom needed a plot (and most shooters don't) but rather just explaining to the original poster who said (ManleyBread): > For me it was just an another over-the-shoulder shooter with plenty of boring sections (especially near the end) and a story that didn't make much sense. Dead Space may suck for its tedious game play but it is known for its plot. Frankly I think Doom is overrated. Sure it was revolutionary and it was first but so was half a dozen social networks (ie friendster and myspace). As I said much earlier I still think "Duke Nukem 3D" was way more fun and more sophisticated than Doom (there is an interesting story about the developer who wrote the Build Engine... Carmack respected him greatly). Other than the chain saw Doom essentially had the same weapon and really it was mainly the shotgun. And Doom's level and art are just not relatable to a 16 year old. I wanted to blow shit up in suburbia not battle in some surreal artistic hell pit that doesn't even look like a space station or hell but rather a slightly superior ROT [1]. Wolfenstein was better in this regard. Compare this to Duke Nukem 3D with shrink rays, pipe bomb, laser trip mines, mini grenade gatling guns, etc... Even kicking was cool. With that level of cool weaponry multiplayer was hilarious and super fun.... Oh and Duke Nukem 3D had replay and mirrors as well. As well as various insta deaths besides tele frag. The interactivity with the environment was pretty cool as well (ie toilet flushing, earthquakes). In some ways Duke Nukem 3D was a precursor to GTA 3. The maps in Duke Nukem were pretty darn awesome. I kept hearing in this thread that a realistic space station or space ship would not be a cool map but in Duke they did by creating a scene via a crashed space ship that included more than just the space ship. I will say most of Dooms demons were very cool and the game play by frame rate is very smooth. Duke sort of had crappy monsters. They were funny but sort of crapp. Yeah you might have game snobs who will say Quake, and Doom are better designed for competitive play but I take Duke Nukem 3D for fun factor any day. [1]: https://en.wikipedia.org/wiki/Rise_of_the_Triad https://en.wikipedia.org/wiki/Rise_of_the_Triad
- NTripleOne 10y agoYeah, to me it was just an inferior RE4 set in space with an inconvenient-to-frustrating limb-removal gimmick.