4 ms·
That is exactly why Apple cleaned up and previous players didn't. From a technical point, that is correct. From a usability point, it isn't - because it took a
by groby_b 10y ago
That is exactly why Apple cleaned up and previous players didn't.
From a technical point, that is correct. From a usability point, it isn't - because it took a previously digital control (button pressed or not) and made it feel analog (just turn the wheel).
And it's much easier to precisely navigate over large distances with an analog(-feeling) control.
Of course it wasn't only the wheel that made a difference, but it was the mindset behind it: Take things that to most engineers are functionally equivalent and choose the one that makes it easier for the user. Or find something that makes it easier for the user.
That is a lesson that many of the products of our industry are still missing. What matters is not only functionality, but how easily and intuitively I as a user can access that functionality.
- wruza 10y agoNot only still missing, but largely extinct. Analog displays had two brightness/contrast dials (or knobs? can't find a word), and you just rotated it until done. Now I have to use crappy OSD menu with 4 plus/minus/up/down/enter/exit/auto/mode/etc dynamic buttons each time I need to adjust these. Some manufacturers' ui designers are even so dumb that put unobvious logic into it like when you first press minus, it adjusts contrast, and when plus, it is brightness. HOW could that happen to the industry?