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Doom originally tried that, with Tom Hall doing a lot of design. Then they figured out that it sucked, and decided to go with more abstract playspaces instead.
by angersock 10y ago
Doom originally tried that, with Tom Hall doing a lot of design. Then they figured out that it sucked, and decided to go with more abstract playspaces instead.
Even in Half-Life 2 and things the current industry practice is to "box in" the playspaces to get the flow correct and then skin them to look like actual locations.
If you want a game with some actual attempts at realistic spaceships look at System Shock 1/2 or Dead Space. Even in those cases it's pretty clear that they have taken great liberties with what would make sense.