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This is totally nuts. I haven't gotten around to playing it yet, but I feel like I totally should. If Doomworld knows about this (they probably do: they mainta
by qwertyuiop924 10y ago
This is totally nuts. I haven't gotten around to playing it yet, but I feel like I totally should.
If Doomworld knows about this (they probably do: they maintain /idgames), it's definitely going to win the Mordeth this year.
- sdegutis 10y agoAfter watching like 3 minutes of it, I'm suddenly reminded of the suspense and sense of mystery that Doom had. I don't think I've ever experienced that in any video game since then.
- projektir 10y agoI think the clones (Heretic and heXen) did a pretty good job with it. I prefer heXen and Quake to Doom at the end of the day. There was a whole slew of FPS games in that style around that time, many of which were great (Dark Forces, Witchaven, Shadow Warrior, Duke Nukem 3D, etc.). You don't see that as much in modern games, though, because they seem to be targeting a very different audience. Neither Doom nor heXen style games are being made at all right now as far as I can see. Demon's Souls is also excellent suspense wise, even though it's a different genre. The author mentions it as inspiration.
- qwertyuiop924 10y agoI found Hexen and Heretic a collection of boring slogs. Neither are particularly enjoyable, IMHO. Now Strife, OTOH... Quake was actually quite a lot of fun, especially in MP. Singleplayer was quite good as well, but it's not as good as Doom's: Technical limitations mean that you don't get the massive waves of enemies of varying power, instead getting maybe a strong enemy or two, and a weak enemy or two, as there can only be ~7 enemies on screen at once (at least, on the hardware of the time).
- sdegutis 10y agoYeah but Quake was the first Doom clone where you could actually aim in two dimensions, X and Y! Doom's only letting you aim in X felt a bit cheesy and limited after playing Quake. Especially Quake 2 with mods, those were extremely fun times.
- qwertyuiop924 10y agoYeah, but it was fun cheesy. Quake really came into its own in MP, where it and its descendants are unparalleled to this day. Quake 3, and QuakeWorld probably being the best. Another good MP shooter is Xonotic: it run on a heavily extended Quake engine, and it's pretty cool.
- prefect42 10y agoUnless I'm remembering out of order, heXen/heretic had two axis aiming before quake. Doom being locked on one axis was a tad cheesy. Also which one of those had the Chicken Gun ;-) Another fun MP game was Rise of the Triad.
- rangibaby 10y agoThey had "freelook" but it was horrible: http://zdoom.org/wiki/Y-shearing http://zdoom.org/wiki/Y-shearing
- projektir 10y agoMy point is that it's subjective, and Doom simply happens to be the first monumental game of that sort so it is also the most popular one.
- xentronium 10y agoBlood, anyone? I think Blood is the single scariest game I played as a teenager.
- qwertyuiop924 10y agoI wasn't there at the time, and it's really hard to actually run Build games nowadays. You have to run DOS, an emulator, or one of several not-entirely-functional sourceports. None of those options are really appealing.
- clarry 10y agoIt might not be really appealign, but once you take the plunge, is there an actual problem?
- qwertyuiop924 10y agoGetting it running on my computer is hard: that's a pretty big problem.
- dakull 10y agoThe GOG version is great and runs great on modern hardware. Blood was my favorite FPS as a kid.
- qwertyuiop924 10y agoReally? I'll have to check that out when I find the time.
- softawre 10y agoIf it is like many of their old games, it's just packaging a dos emulator with the game, giving you a single click experience.
- 10y ago
- agentgt 10y agoFor me the most suspenseful game would have to be Dead Space. The start of that game actually scared the crap out of me.
- ManlyBread 10y agoI cannot understand the phenomenon of this game. For me it was just an another over-the-shoulder shooter with plenty of boring sections (especially near the end) and a story that didn't make much sense.
- agentgt 10y agoTo each and their own. I will say comparatively for video games Dead Space story is actually fairly good albeit much more complicated than other games (ie all other shooters). They even made a animated movie for Dead Space which is sort of cool if you like Japanese animation. You can read up on the plot via wikipedia. Other than the very beginning Doom is devoid of plot (and even then I didn't even know it took place on a moon of mars). Dead Space reminds of the movie "Event Horizon" which I guess is now a very dated movie (damn I'm old). I also liked the mechanic of requiring dismembering of the aliens. I guess for the ADHD Crossfire of shoot em in the head it is tedious but I think it brilliantly slows the pace of the game which is sort of needed for horror games.
- qwertyuiop924 10y ago>Other than the very beginning Doom is devoid of plot (and even then I didn't even know it took place on a moon of mars). Doom didn't need a story. It wasn't that sort of game. Doom is a game cut from the the gemstone of cutting edge technology perfect mechanics, sharpened against the edge of brilliant level design, polished to a mirror shine, and embellished by perfect sound and graphical design to match. It was an idea whose time had come, and I say that without irony. It's not about killing demons on Mars, it's about that feeling as you pick up a shotgun for the first time, and stare in awe as you reduce an imp to gibblets for the first time. The philosophy of Doom is summed up best by John Carmack: "Story in a game is like story in a porn movie: It's expected to be there, but it's not that important." You can love story-based games, but to judge Doom by those criterion is comically missing the point, as Edge found out to their eternal shame: "If only we could talk to the monsters" indeed.
- dangoldin 10y agoFor me that memory was Diablo 1 and finally getting to "The Butcher" - the way they got the environment to match the music was incredible.