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I have no idea. I'd say check the wiki, but that's spoilerific. By the way, did you see the excellent article about the Seeking The Name quest on RPS? https://w
by qwertyuiop924 10y ago
I have no idea. I'd say check the wiki, but that's spoilerific. By the way, did you see the excellent article about the Seeking The Name quest on RPS? https://www.rockpapershotgun.com/2016/06/20/seeking-mr-eatens-name/ https://www.rockpapershotgun.com/2016/06/20/seeking-mr-eaten...
- Bartweiss 10y agoThe wiki implies it's probably real, and links to two relevant things, but doesn't go further - Enigma is locked down almost as hard as Seeking The Name there. I hadn't read it until just now, but that's a really good piece. It's a fascinating quest, to the point where I have a second character for it and have seen it discussed in several places. I think StormingTheIvory had a pretty good essay, despite being a source I usually have serious issues with. It's an utterly bizarre quest. I think there's an important hole in game design literature centered around things like Seeking and I Wanna Be The Guy. It's this whole school of consciously abusive game design that completely contradicts basic principles. Seeking The Name is even weirder than most, because you can't even justify it in terms of skill challenges. The best analogue I have is the self-destruct button in Starship Titanic, which is literally just a big red button you can hit to lose the game. RPS is the first source I've seen offer a justification for this sort of behavior. If a game can't be genuinely punishing, then what's the point of putting up challenges in the first place?
- qwertyuiop924 10y agoStormingTheIvory's article was interesting. I have no idea what your issue with STIT is, so I can't comment on that.