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> AIs generally dislike civs that are at war That's the problem. It's like the devs saw "zero tolerance" in US schools and said "what a great idea for a diplom
by Can_Not 10y ago
> AIs generally dislike civs that are at war
That's the problem. It's like the devs saw "zero tolerance" in US schools and said "what a great idea for a diplomacy system!" Nobody wants that!
If an AI settles too close to my city and I declare war, other civs should be willing to acknowledge fault in the offending civ. Casus Belli is important! I don't want to manipulate/game edge-case bugs to get ahead of the AIs, I want functioning and rational relationships. Begging for gifts and friendship betrayals should be a possible surprise, not a "will happen every 30 turns guaranteed". It's not fun, might as well play a regular wargame.