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Why 960 x 640
- serhei 17y ago"I believe the on-screen typography on the next-gen iPhones will be indistinguishable, or nearly so, from high-quality print." ... except that high-quality print doesn't use Marker Felt...
- jheriko 17y agoSeems that the important question has not been answered. You may want the iPhone to have the same quality as print, but why? Is iPhone competing with magazines now? Do Apple customers want that, and would they be happy to pay for it? Probably... the brand and marketing is so strong Apple could probably reduce the resolution of the screen and charge more for it. The fact that its the new iPhone would be enough to make up for it.
- runevault 17y agoif they're going to push the iBook platform on the phones, they'll want as high quality of text as possible to get people who have the phone but not the iPad to buy books still, giving them their %, instead of buying through Kindle (though obviously you can also use the Kindle app... hm)
- stcredzero 17y agoThe Kindle app is much, much better than iBooks. If it weren't for my need to use iBooks for free EPUB files, I'd have no use for it.
- sketerpot 17y agoIf you use a really high resolution screen for a while, every lesser screen looks bad in comparison. It's the expectations ratchet.
- stcredzero 17y agoI've been using my iPad (overgrown iPod Touch) more than anything else. Now my iPhone screen just looks ridiculously teeny! (Especially the keyboard.)
- mhw 17y agoAgree. I wouldn't have entertained switching from my previous or current laptops (1400x1050 and 1680x1050 pixels respectively) to a 15" MacBook Pro with a lower resolution screen. The recent refresh suddenly makes them more tempting though.
- frou_dh 17y agoSo what's the deal with the iPad? It deserves to have this great text fidelity (i.e. insane PPI) just as much as the iPhone. Is the 2nd generation iPad going to have a significantly better screen?
- javanix 17y agoProbably because it's far easier to scale up production on a smaller, 4th generation screen than it would be to scale up production on a larger, less established device.
- gfodor 17y ago$500
- DenisM 17y agoAlso, 10 hours of (promised) battery life. more pixels are not only mor expensive to switch, they are also more expensive to render the UI for.
- lukifer 17y agoI would happily pay more for an iPad HD (or whatever). I was (and still am) excited about it as an e-reader++, but print on the iPad looks merely adequate (ie, just like a laptop), not stunning, as I would have expected.
- jeremyw 17y agoThe larger sized your display and the denser your pixels, you're correspondingly fighting a sq cm pixel defect rate and drawing lower yields (^2) for each increase, with the obvious effect on price. This is why, at trade shows, you see huge screens with low resolution and tiny screens of stunning resolution. Further, every time a new technology comes along (e.g. AMOLED), you throw out many of the manufacturing techniques you've developed to increase pixel yields.
- Qz 17y agoObviously that will wait for the fourth generation...
- glhaynes 17y agoWhen I realized we're only a resolution doubling or two away from being beyond the limits of human visual perception, I realized why the much-discussed Resolution Independence feature keeps not making it into each release of Mac OS X.
- dcurtis 17y agoI think it's funny how no one has noticed that the iPhone/iPad SDK essentially has resolution independence built-in. All the Interface Builder default controls are vectorized and can scale beautifully.
- Zev 17y agoExcept that if you want to use an image (say, on a button), you're still stuck with rasterized types. The only way to have resolution independence for buttons would be to use custom Quartz drawing. There's no SVG or no PDF support in UIImage; the only part of the SDK that supports SVG is UIWebView. And Quartz PDF support is more suited for displaying pages of PDF's, not small images in a button.
- DLWormwood 17y agoThere's no SVG or no PDF support in UIImage; the only part of the SDK that supports SVG is UIWebView. And Quartz PDF support is more suited for displaying pages of PDF's, not small images in a button. This. I'm currently working on an iP* app, and I had to roll my own UIView class to handle PDF pages to provide vector imaging without resorting to a heavyweight web view.
- arebop 17y agoI think we're not very close. This discussion is about a 162 dpi display, so quadrupling that to 648 or quadrupling on two dimensions gets us to 2592 dpi. That's the right ballpark [1], but only on iPhone-sized devices. The iPad is 132 dpi [2], about 10% better than a typical CRT from a decade ago [3]. MacBook Pros recently got the first resolution increase (36%, to about 115 dpi) in about 5 years. At that rate it will be more than 20 years before we reach the limits of human visual perception on large displays. [1] http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00002G http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0... [2] http://www.apple.com/ipad/specs/ http://www.apple.com/ipad/specs/ [3] http://viewsonic.com.pk/pdf/us_eng/products/pf77.pdf http://viewsonic.com.pk/pdf/us_eng/products/pf77.pdf
- Timothee 17y agotl;dr Because 960x640 will give a picture quality (in particular for texts) comparable to high-quality prints. But that's not much of an answer. Why higher resolution? Because it will look better. Why 960x640 precisely? Because it's exactly 4 times the current resolution. But beyond that… I guess I'm missing a more insightful conclusion like: "since Apple is putting iBooks on the iPhone, they want to make it a decent e-reader".
- lurch_mojoff 17y agoWhy higher resolution? Because competing devices have higher density displays. And high density allows for prettier, crisper, more natural graphics. iBooks are just the icing on the cake. Why 960x640 precisely? Because it makes things simple. Whether you have a bitmap or some procedural drawing (vector if you will) you can easily translate it into coordinates on the new screen - just multiply by 2. No need to worry about sub-pixel drawing and artifacts occurring as result of rounding errors.
- Timothee 17y agoThese questions were actually rhetorical. (I actually answered them, though in less detail) The thing is that I was kind of surprised by the length of the post compared to the relative lack of insight. Usually John Gruber brings interesting points and reflection to his posts, going in depth on a lot of his arguments; but with "Why 960x640" as a title, I was hoping to read something I didn't know or didn't think about. Here he mostly stated facts without, in my opinion, really answering the question "why does an iPhone need a higher resolution/pixel density?".
- cwp 17y agoWell, there's this: "The next-gen iPhone is shooting for that caliber of resolution — not merely to exceed the resolution of competing devices, but to rival the optical quality of print." He doesn't belabour it, because it's obvious: high quality text is really pleasant to look at, and that will sell more iPhones.
- martythemaniak 17y agoThis was by far the easiest thing to see coming to the 2010 iPhone. http://martin.drashkov.com/2009/12/iphone-4g-predictions.html http://martin.drashkov.com/2009/12/iphone-4g-predictions.htm... I recently ported my company's iPhone app to Android (they both have the same look, rather than using each platform's look) and the difference between the two images side by side when testing on the Nexus One was striking. Quite simply, Apple could not have gone into the 2010 holiday season against Android phones with spectacular, dense 4" displays.
- mortenjorck 17y agoI really do think Gruber's going to have to eat his own chowder on this one. There's just no precedent for Apple doing this. They've never played the resolution game. Remember 15" laptops a few years ago? While Sony and other higher-end makers started cramming more pixels in each year, Apple slowly went from 1280x854 to 1440x900 and stopped there. Only in 2010 have they started to offer (and only as a BTO option!) the 1680x1050 res that you've been able to get on Vaios for years. Apple just prefers to concentrate on their antialiasing algorithms than to pump pixels. I think a much more likely resolution bump would be 1.5x each dimension for 720x480. It'll be a little short of HTC and Motorola's 852x480, but if Apple doesn't cut the color resolution with a Bayer pattern, their display will still look better. And most importantly, it'll use less memory and run faster than a full 960x480.
- tvon 17y agoYour reasoning is solid, but Gruber has repeated the 960x480 resolution a few times in reporting on the future of the iPhone, and typically when he gets that specific about something it's because he knows.
- jodrellblank 17y agoYour reasoning, however, isn't very solid. "It's right because he wouldn't say it if it wasn't right"; it's circular and possibly an appeal to authority, and doesn't respond to the issue addressed. The parent post is not questioning whether Gruber believes his sources, but arguing that the information seems implausible. Your reply is that Gruber believes his sources are correct - yes he might state it because he believes it, but it could be wrong.
- foldr 17y ago>it's circular and possibly an appeal to authority, It might be an appeal to authority, but there isn't any circularity. If you're going to play fallacy bingo, at least get it right...
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- jacabado 17y agoWondering about what will be Apple's next big product ... Internet TV?? OMG! iPad will rule the world because of the Internet TV!! iPad will be the perfect interface for controlling a TFT on steroids, and the target markets fits so well it makes a lot of sense. Does anybody agree to me? I see the iPad as an enabling device, it's ease of use and hipness will create a big market on the less technology savy.
- jacabado 17y agoCould you at least verbally disagree? It's the reasoning wrong? The style is provocative but just to get some attention to the idea.
- wrs 17y agoIt doesn't matter what the resolution is; until they get some typographical taste, it's not going to rival print. iBooks looks like [insert rude word] and it's not because of the resolution.
- aaronblohowiak 17y agofull justification without hyphenation -- barf!
- orangecat 17y agoAmusing fact: 960x640 is exactly the same number of pixels as a 1024x600 netbook, in a much saner aspect ratio.
- WildUtah 17y agoI feel like they're eventually going to try to sell me a laptop with a 2048x100 pixel screen where I have to read one very long line of text at a time. What is wrong with laptop screen manufacturers? I haven't bought a notebook in years from anyone but Dell (upgraded screen each time) and Apple (generally saner than other manufacturers).
- algolicious 17y agoGruber ignores the Droid, which has sold far more units than the N1, does not have the Pentile subpixel reduction, and has an 854x480 display. A 960x640 display would rock but given that the LCD is smaller than current iPhones, I think it will be a 1.5x increase which will look fine with antialiasing and font/UI element scaling. So 480x720.
- shalmanese 17y agoEveryone who has been following Apple closely for more than 10 years knows that 300+ dpi on every device has always been Apple's goal. They haven't pushed it in OSX due to the massive legacy effects. The Mac typographic layout system was designed for a 300 dpi future.
- zmmmmm 17y agoWhatever the actual resolution is, the iP* line definitely needs the upgrade. It's amazing how "fuzzy" everything looks when I switch from my N1 back to my iPod Touch. It makes a very noticeable difference when displaying and reading web sites. I'm sure if it wasn't for Apple's amazing design skills this would have made their devices look outclassed long ago, but because everything is so beautifully done they have gotten away with 320x480 well past its use by date.