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> The areas where Rust lost the most were because explicit SIMD isn't stable yet That was last year, before rustc 1.0.0-alpha > There's been a lot of variance
by igouy 10y ago
> The areas where Rust lost the most were because explicit SIMD isn't stable yet
That was last year, before rustc 1.0.0-alpha
> There's been a lot of variance on the benchmark game lately
With Swift, because programs written for Swift 2.0 failed with Swift 3.0