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I was really interested in this kind of thing. The goal for me was to make an AI that was fun to play casually (for people who think diplomacy should have been
by Can_Not 10y ago
I was really interested in this kind of thing. The goal for me was to make an AI that was fun to play casually (for people who think diplomacy should have been a feature in civ V, like it was in civ IV). The secondary goal would be that anyone could write whatever AI types they wanted and could also mix them in one game. FreeCiv kind of sucks and I don't know if their AI was intended to be extendable. It seems too min-maxy and edgecase perfectionist to be fun to play against, unless that's your idea of fun. But I would need to solve several problems first. I would need a server component that only sends remote players/AIs the data they have access to (no cheating possible). I haven't been able to start on the parts of my idea that I'm really interested in because I would need to create the entire universe before I could start. But imagine open source servers, open source AIs, and open source clients. It would be amazing.