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Is it possible you ran headlong into the new civ agenda system? http://civ6.gamepedia.com/Leader_Agendas http://civ6.gamepedia.com/Leader_Agendas https://civi
by smallnamespace 10y ago
Is it possible you ran headlong into the new civ agenda system?
http://civ6.gamepedia.com/Leader_Agendas http://civ6.gamepedia.com/Leader_Agendas
https://civilization.com/news/entries/diplomacy-gets-a-major-upgrade-in-civilization-vi https://civilization.com/news/entries/diplomacy-gets-a-major...
Also, some previous versions of civ make AIs generally dislike civs that are at war, scaling with the number of wars, leading sometimes to a 'pile on' effect.
- Can_Not 10y ago> AIs generally dislike civs that are at war That's the problem. It's like the devs saw "zero tolerance" in US schools and said "what a great idea for a diplomacy system!" Nobody wants that! If an AI settles too close to my city and I declare war, other civs should be willing to acknowledge fault in the offending civ. Casus Belli is important! I don't want to manipulate/game edge-case bugs to get ahead of the AIs, I want functioning and rational relationships. Begging for gifts and friendship betrayals should be a possible surprise, not a "will happen every 30 turns guaranteed". It's not fun, might as well play a regular wargame.