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Hindsight is always 20-20. Back before Tesla's success, it wasn't as clear as you paint it: http://www.pcmag.com/article2/0,2817,2415070,00.asp http://www.pcmag
by sergiosgc 10y ago
Hindsight is always 20-20. Back before Tesla's success, it wasn't as clear as you paint it: http://www.pcmag.com/article2/0,2817,2415070,00.asp http://www.pcmag.com/article2/0,2817,2415070,00.asp
- ethanbond 10y agoWhere did I say anything about Tesla's success? I said that the need for a more efficient car was clear. There was a clear need and Tesla is one attempt (which has been shockingly successful) to fill that need. Contrast this to VR which... what exactly is the problem? Individual implementations (Tesla/Leaf vs Vive/Rift) aren't the topic here. It's that both Tesla and Leaf were solving a problem nearly everyone agrees was there. What is VR solving? Also your own linked article talks about how great Tesla is, how serious the need for something like it is, and then says "the only thing is it costs $94,000." So basically reiterating my point.
- wolfgke 10y ago> Contrast this to VR which... what exactly is the problem? One can be successful company without solving a concrete problem (that existing products have), but simply producing something people want - in particular in entertainment sector. And I admit: I would the much more immersive applications that VR offers. I also would love to experiment with building/"playing" completely new kind of applications/experiences that simply first become possible by VR. Unluckily I have much too little time and money. :-(
- ethanbond 10y agoSure, but there's no indication that the "market desire," so to speak, is anywhere near significant enough to warrant the amount of attention it's getting.