4 ms·
I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.
by galfarragem 10y ago
I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.
- douche 10y agoThe remake that was built as a mod for Civ 4 didn't quite stack up, in my opinion. Colonization was a fun game, though. I still load it up quite often on GOG.
- chriswwweb 10y agoAgree I loved colonization too, a remake would really be great :)
- TheAlchemist 10y agoI still play the game, like once a year ! The pixels look huge on a 27inch screen today, but hey, the game is still excellent
- masklinn 10y agoThere is a Civilization IV: Colonization (https://en.wikipedia.org/wiki/Civilization_IV:_Colonization https://en.wikipedia.org/wiki/Civilization_IV:_Colonization). I found it to be a terrible remake compared to my memories of the old Colonization, though those may be rose-tinted at this point.
- jbmorgado 10y agoYes, that just plays basically as a Civ IV scenario, not a real Colonization game. Perhaps it's because my introduction to the Civ series was made by the original Colonization, but for me that will always be the most addicting of all the Civ series.
- masklinn 10y agoI don't think it's fair to call the original Colonization a Civ, it was a completely different 4X with its own principle and gameplay. I liked it because it played much more tactically than Civ, with much more micro-management of individual colonies, and way more interesting interactions with non-civ players (native tribes) Sadly that style doesn't seem to have been pursued much, or if it was I missed those, the 4X I've played since mostly seem to follow Civ's relatively remote/high level investment in cities.
- eropple 10y agoIt's a difficult style of 4X to build (I've tried, it's probably my favorite Meier 4X title). In particular, I think it's almost untenable for a multiplayer-focused title, which most 4X games tend to be these days; I don't think the flow of it, that level of micro, really works in a hotseat or concurrent environment. The economics of the game are really cool, but balancing that against other players or modern-quality AIs (the AIs in the original are basically nonfunctional) is a tricky task. I think the focus on making 4X games into multiplayer experiences is kind of suboptimal, but I think that's also what the playerbase seems to want. Also, the topic itself is kind of messed up for a video game, in that doing it justice is really difficult. Like, in retrospect, while I dearly love the game, Colonization is deeply problematic in the worldview it pushes (while the manual for the game is notable in being pretty up-front about the shitty behaviors of the colonial powers, the game itself plays as straight as "in fourteen hundred and ninety-two, Columbus sailed the ocean blue") and I think, in order to ethically create a similar game, you have to challenge the default assumptions a lot more. And that's a really tough line to walk: on one hand, you do want to make it possible to dispace and wage war on the natives, because that happened, but that comes with its own ethical problems that I don't think a game is very good at exploring (and yet I feel needs to explore in order to treat the historical topic appropriately). The only nod in Col to the general shittiness of European colonial powers in the New World was a score penalty when you burned native villages, and that's not nothing, but it also isn't a lot given the game they were working with. The best idea I came up with was the synthesis of a fake Wikipedia article after the end of the game, but that's going to be more of a lecture after-the-fact than a conscious exploration of player decisions as they progressed. It's a really, really hard one to tackle. I'd love to take another crack at it someday.
- jalfresi 10y agoMan, I used to love this on the Amiga 1200. In fact, I've just bought the iOS version because you mentioned it :)
- herghost 10y agoOne of the best things about the Amiga version was the music/soundtrack. It was such high quality, and always seemed to match perfectly what was happening in the game - from the jangly violins and upbeat folky "exploration" songs, to the mournful pipe music that played once a battle was dragging on a bit. Another one of those games that taught me loads about the history of a situation, as much as it was loads of fun. The only thing that wasn't fun is that the game seemed to corrupt floppy disk 2 every once in a while, even when it wasn't write-enabled.
- toomanybeersies 10y agoHave you looked at FreeCol? http://www.freecol.org/ http://www.freecol.org/