4 ms·
I can ping google.com with 1-5ms in almost any locale I've been to assuming fiber is installed. Google has a presence in so many areas that low latencies are tr
by drzaiusapelord 10y ago
I can ping google.com with 1-5ms in almost any locale I've been to assuming fiber is installed. Google has a presence in so many areas that low latencies are trivial to get.
Sub 10-15ms is easily achievable even with a modest investment for gaming services. Azure or AWS could do this if they chose, but they would have to deploy many mirrors. Even in 'fast action' multiplayer games, as long as the total latency stays under 40-50ms you're good, not great, but completely playable. That's perfectly achievable in a world where we're moving to gigabit and other lower latency last mile solutions. Heck, even my uverse vdsl isn't too bad with latency and that's a last gen technology.
OnLive launched when home bandwidth was slow and had higher latencies. I could see this service doing okay as people migrate to better internet connections. Also hardware accelerated mpeg4 is on pretty much all PCs now considering it launched with Sandy Bridge '11. OnLive just launched 5 years too early.
The industry would have to change along with this. You'd probably have a slower tick rate on multiplayer game servers to make up for increased latency and other things hardcore gamers won't like, but for most of us, it won't matter. Hardcores won't be using this service anyway. Even if some multiplayer games cant be played like this, its still an incredible value for single player games. A gaming PC is prohibitively expensive still and a hypothetical MS or Amazon version of OnLive could be cheaper than buying a console and buying games for it.
- walrus01 10y ago> A gaming PC is prohibitively expensive still No it's not, something that's not fancy but that can drive a 1920x1080 display at excellent frame rates with all modern games can be built for less than $550 total. The problem with "cloud" GPU services is that huge number of random customers will be using less than optimal broadband connections via shitty ADSL2+ lines, last mile WISPs with sub 10 Mbps PtMP connections, overcongested cablemodem networks (hello comcast). The ISP and last mile connection are totally outside of the control of the cloud gaming service, which results in a customer perception of a shitty gaming experience.
- drzaiusapelord 10y ago$550 gets you a very sorry gaming machine. I'm sorry but budget builds aren't worth anyone's time and if money is an issue it makes more sense to get a console. $750 is going to be the minimum for a moderately specc'd machine that can actually play new games at 1080p. Especially if they want it to last more than 12 months. Note most people don't have a spare monitor, ssd, or windows license. They need to buy everything again.