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>> it's not going to take long before mobile phones offer similar graphics, and gamepad experiences. But they already do now. The only problem, albeit a big on
by slantyyz 10y ago
>> it's not going to take long before mobile phones offer similar graphics, and gamepad experiences.
But they already do now. The only problem, albeit a big one, with gamepad experiences is the constantly changing form factors of phones over time.
>> At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the same things, and more?
It's not about the hardware, it's about the software. And in Nintendo's case, it's about having the latest and greatest first party Nintendo games. Which, with few exceptions, are not available on other platforms. The bottom line, enough people are still willing to pay for proprietary hardware to play Nintendo's games.
- Guest98123 10y agoI agree, their hardware sells because of their games. Profits are in game sales and not hardware though, so why sell proprietary hardware in the first place, if it just vastly limits the audience for your game sales?
- speeder 10y agoNintendo see themselves as a toy company, in fact they still make non-game toys. They don't make consoles as a "CPU+GPU+GAME" they make toys, for example this is why they invented some back then outright bizarre stuff, like N64 funky controller and first 3D platformer games, Wii and Wii controller, that board controller, and so on. Nintendo doesn't like making games, they like making toys, the fact that their best product are consoles+first party games doesn't change this fact, if you look videos of they designing stuff, you will see that their first games for a platform are usually designed alongside the console, with game designers making prototypes of potential controllers and designing not a game for a console, but the console+game pair that fits their goals. Then, they accept third party games as a "bonus", but it is NOT their focus.