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Thanks for sharing, actually those two first ones was our main focus from beginning. We worked back in the days with Unity which was using kiln to make the cod
by marcinkuzminski 10y ago
Thanks for sharing, actually those two first ones was our main focus from beginning.
We worked back in the days with Unity which was using kiln to make the code-review workflows similar.
If you miss kiln, you should check RhodeCode out, and our community edition is even open-sourced.